﻿using UnityEngine;
using System.Collections;

public class jshCheckMove : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

    IEnumerator CheckAndMove(GameObject go)
    {
        Vector2 curPos = go.transform.position;
        yield return null;
    }
}
